This is now the 2nd game/app that I've played that the All Father has used to bring me back into his service. This time, however, I was able to transfer the โœ๏ธ on the wall to this website. Even though I've tried multiple times to quit playing, the All Father will not let me. What he has Inspired me to โœ๏ธ in game was essential for the book on this website so I will be obedient and do as he has commanded since I don't have a choice anyway ๐Ÿคท‍โ™‚๏ธ.

 

 

In the beginning...๐Ÿ˜† I've provided pics of each of my cities to show there Growth, troop amounts etc. As of the last pics I kept. Below are my 3 ๐ŸŒŽ layouts, and it was the 1st time I did a remodel so I was happy with the results. The Gbs are clustered together as efficiently as possible imo. B suffers from a lack of room until Space hub goes live. You'll need +32k ๐Ÿ’Ž (2,800 each) for the 12 expansions that the age should have if it follows the last 2.

 

 

As you can see both my farm ๐ŸŒŽ no longer have an Alcatraz. The space was far more valuable to me producing fps, goods, frags and stats. I did some major reorganizing in B city, also deleted Traz and put +20 cider gardens because they don't require a road. I added 5 more Tourney grounds that were collecting dust, with more still in storage. Deleted dozens of Feta farms so lost +500 Titan goods. Cider gives 3 rogues or 3 next age troops = +60 troops, added another winter pyramid = 12 troops. I get 100-200 troops from event buildings now every collection. Traz only produced 108 troops for 10x7 footprint.

 

 

This is my main fighting unit for Titan. I was able to build a stockpile of Permafrost drones by saving them for high attrition.  I kill off all the melee units an replace the ranged and rogues. It does take days to reduce them to zero and I can hit +100 attrition on auto. 

 

 

GB Guide to the Future of Forge of Empires

 

I've already deleted 13 level 100 GBs, which is +1 million fp wasted. They include Babel, Rah, HS, IT, SMB, FI, SG, Fod, ToR, TT, Traz, AI Core, and Atom with CC and Coa being deleted next.

 

Arc 80-110 180 endgame A no brainer. Profit, bps, medals. Most players seem to focus on getting it higher and leave the rest gathering dust. Too expensive imo, focus on getting your other GBs through the sweet spot 1st ( level 58-60)

 

BG 91 King of fps, goods and fragments. Level once a day after 30, collect and level again. Level 58 is x12 91 is x15. Used in combination with the finished special productions, and you will rake in the fragments you want duplicate event buildings of. 

Note: I now delete this GB regularly when it gets to level 80. It's cheaper to rebuild and level 4x then it is to continue going higher. The loading, leveling and reloading every day gives plenty of charges after level 10 to make up for the lost activation %. It also gives me time to increase my reserve of finish special productions for when I have more charges than x2 my best buildings, which is 15.

 

CF 98 Power level is to 60-80. Reoccurring Quests are profitable, but you need a lot of time cycling Quests. I only do it for the BG charges and use the 5 ๐Ÿ’Ž collect. I do specific RQs like selling 5 items to the AD every 2hrs, finish 10 4hr collections, fighting x3 grouped together, gather 40000 population (build and sell 3x3 Virtual Age Warrior Monk School), spend tavern silver or aid, recruit 10 troops as often as possible when they come up. You get 140 ๐Ÿ’Ž from each RQ once every age, and you can easily earn +30k ๐Ÿ’Ž from Industrial-Titan from a combination of completing Story/Reoccurring Quests. You only add 5 diamonds every 2 levels and 1 good every 4. With the new line of GBs coming, it's not worth the fps to go higher until you've finished everything else.

 

SV 100 power level 60-80. If you aid, then you want this GB. I average 50 ๐Ÿ’Ž a day from aiding + 300-400 current era goods, so you definitely want it at level 100 by Titan. 

 

HC, SC 58 (×9) 91 (×10) endgame you should expect +200fps and +300 current era goods average daily. 50 ๐Ÿ’Ž a couple times a month. I know people who are deleting it to make room for more stats buildings. It's not worth giving up imo. SV, HC, and SC are the only GBs that give current era goods + ๐Ÿ’Ž. SC 2nd ability is useful for collecting special goods. Once you leave a space age, you can no longer collect them from the map so I gathered 30k in each age before moving up. Synthesizers (3x3 and requires 2 lane roads) are costly to collect from if you run out, and it's only 5 or 10 every 4 hours, so it takes forever.

 

Traz 60-80 60 for those that don't fight a ton, 80 if you do. I collect +300 troops from my daily collection without it. Future events will bring more buildings that give troops, so 80 should be more than sufficient. You do get troop boxes occasionally from events now.

 

TT 60 is only useful if you aid and you need +100 Titan players on FL and Guild. Useful before Titan for goods to level up your Titan GBs. Aid until you run out of charges, level, and aid again once a day. It's cheaper than Zeus in the sweet spot. When you reach Titan, delete it.

 

AO 60 100 180 endgame. Critical hits are a sure ๐Ÿ”ฅ way of defeating stronger opponents. By future, you want at least a level 60 AO. If you plan on staying in FE, then take it to 100. If you are moving up, then leave it and continue using Hovers until you reach SAM. The critical hit bonus does not work on units of a different age, so it's pointless to spend fp leveling it in Arctic, Oceanic, and Virtual. Space ages units have a keen eye ability which is another critical hit bonus. Each space age the keen eye bonus increases. It does not stack with AO. Fast units are the way to go in SAM, SAAB, SAV (power dragons are awesome but slower than fast) Sajm (fast have crap range, so harpoon grenadier is better, SAT (Permafrost drones are the faster unit in the game but have 1 disadvantage over earlier Flying units; there range is just shy of nuking every opponent unit on the field. Artillery units have bombard which hits every unit in 2 squares of the unit it targets. This will damage flying units but it is safer to not use them as Permafrost get to attack 1st and will always go for Artillery 1st

 

Treasury Gbs (Arc, Obs, Hydra) +100. Treasury Gbs give x5 the goods shown. Your goal should be +8k a day so you can slow down on donating from your stockpile. Trades are hard to get taken even at a discount, and most of the trades on the market are asking for Titan goods. With guilds wanting their players to reach FE, the lower age goods will become even rarer.

Arc/Obs/Hydra 180 endgame. I deleted AI Core And Atom, as I needed the space and neither were a benefit to me.

 

Zeus and CDM 60 99 both of these GBs are worth the space. CDM does give fp as a 2nd skill so it's worth keeping for now. Zeus is the smallest GB in Foe so it's unlikely it will ever be surpassed in value for its size. Coa is good but since its 2nd skill is coins, having the largest footprint (4×6) will make it obsolete. The Laboratory of monstrosities is 4 squares smaller so you do get extra space by removing it. Aegean is also a good replacement as it's the same size as Laboratory. Aegean does not require a road so you can use the road space for any 1x1 buildings that require 1 (sacred tree of vitality is perfect atm). Coa Deleted!

 

Titan GBs Hydra/Centaurus/Pegasus 60-80+ with a 4x4 footprint, these 3 should be a priority as long as you are in Titan or have access to someone willing to gift you these highly sought after goods. My Pegasus and Centaurus are leveled to/unlocked to 80/110 while my Hydra is now leveled to/unlocked to 111/120, which is the highest in Brisgard ๐Ÿ˜Ž. You may as well spend 8 months to a year sitting in Titan to accumulate enough goods to reach these levels since acquiring them while in Space Hub will be difficult. 

Space Hub GBs Catalist costs +50k fp to level to 10. It gives a 10% critical hit %, but it's a separate building from AO, so the chance of it activating isn't very good. You need Dark Matter to level it higher than 10, so when you do age up, don't bother building it until you finish the tech tree. Same for Warship. It's +60k fp to get it to level 10. You need almost 40k of each type of Space Hub goods for research and 40k Dark Matter, so spending 25k goods to build each of them shouldn't be a priority. I've finished the Technology Tree and have unlocked up to level 50 on Warship and 20 on Catalist. 

 

Any other GBs not mentioned here are not worth the space anymore. Save your fps for these and your space for valuable event buildings. They will just keep getting stronger ๐Ÿ’ช

 

 

Strategy and Tactics 

 

Most players are used to the old system and still follow the same rules. GBG has changed. 

 

GBG and chess have a lot in common. Both require the player to see moves as many steps ahead in advance to ensure victory. Both have a team to back up there strategies. In GBG extra sets of eyes help to dominate the opposition. Most players do not have time to spend all day on Foe. Seeing as more content is being added in the future and events take much longer, it leaves less time for GBG. Forget trying to save attrition for 80% sectors. You never know if there will be something to hit if you log in later. It's better to use your max attrition daily and collect all the rewards you can than hope for hits if you log in again. If you have the time to join in for races great ๐Ÿ‘. This is what I usually save my attrition for. If you need to burn attrition quickly hit the 40-60% sectors. Go for the highest VP sectors strategic locations 1st. The beach sectors do not generate a lot of VP (between 10-40) and so are not worth wasting goods to build on. I try to build what the Treasury is highest in and that should be your goal as well.

 

Calling sectors is a waste of time imo. It's like texting your there then knocking. Either people on on to fight or there not. Races I post ahead of time. It takes time to properly read the map So I usually stop fighting if others are to check Highest VP targets or strategic locations, 1 target at a time. Super easy to guide a group that way. I do walk flags as most people don't pay attention and take them at VP. Missing VP is 1 of the biggest reasons a guild loses and you get less fights every hour you wait to turn it over. To me, GBG is about personal rewards rather than winning. I would rather give another guild the win if they needed the fragments for the Level 1 tower of champions and I didn't. It benefits both guilds and is a sure-fire way to have future cooperation ๐Ÿฅณ๐Ÿ˜‰.

 

 

Personal Growth

 

For smaller players, GBG is the ultimate tool for goods and fps. It was a good start for my city and I quickly outgrew my 1st guild Foeman. Once my trades weren't been taken as I had already aged past every other player there and the guild decided to merge, I moved to the Wolf Pack. I stayed there until it split into 2 as many players weren't interested in GBG. From there I moved to Soh which had plenty of opportunity to grow stronger due to its vast Treasury and plenty of dimers. 

 

You can see what I have in my city currently. Obviously the ones I have tons of I believe are the best use of space. Aegean and Jesters stage give finish special production fragments. I get 3-4 complete items day. Using this strictly on Garrden of Eternal dreams 6x a day with BG gives +1000fp +1500 goods. Forgotten temple adds +800fp to my total so I'm over +5kfps and +7000 goods from my daily collection. Most of the top players have been playing twice as long as me so being 21st in B is a feat for a F2P. 

A lot has happened/changed since then and I'm spending the day updating all this outdated information. 

 

Before I left my guild in MK I donated half my goods to the Treasury as I didn't need them. 450k goods worked out to just shy of 20 million ranking points.

 

Collecting on time has also given me an advantage over others. Since I only had my phone for entertainment I have gotten into a routine of being on Foe at the same time everyday. Seeing as your city collection earns you the most rewards being consistent can add an extra collection a week over other players who's RL is more eradic. Save your finish all special productions for when you reach Titan. It will help you blow through the Tech tree. I was manually collecting at the time and doing RQs but I gave up completely and just use the 5 diamond collect button now after using my BG charges and itsaves me an hour a day.

 

You can have a maximum of 8 goods buildings on you Titan colony. Any more and you will need to spend diamonds on the continent map @ 30 ๐Ÿ’Ž for each 24hr. You should finish the Tech tree 1st since the goods do require Hydrocarbons to make so it will just slows you down. Finishing the story Quests gives a 3rd RQ slot. I stack all fighting RQs, then fight in GBG to compete them. 

 

 

 

Vi๐Ÿง ium Tips  (Marvel's most precious metal + using your noodle ๐Ÿ˜‰) section to move you along. I might be starting something. I dislike acronyms as they have so many different meanings for the same letters/emoji's? Now I'm creating them to save time, which is their sole purpose ๐Ÿง

 

If you check Titan trades regularly, you can find players trading them down for lower age goods to fill their guilds Treasurys with. On a good week, I might make 10k Titan goods, maybe a couple 1000 on a bad week. 1 day, I got 30-50k from 1 guild mate trying to trade down. Lots of Titan players in B don't post them to the guild, so I take them all.

 

You can usually tell how much a player has invested in Foe by their Avatar. The unique ones are paid for. You can also tell by the size of their castle. Mine is currently 15 and not even halfway through, which will likely take me another 6 months. Try to do all 15 negotiations every day. While the reward shrinks every time, even the smallest amount adds up. You get over 200 castle points a day from negs and 200 more by fighting ๐Ÿ’ช. Make it a point of doing the daily quest as 100 a day is great, but finish all 7 and you get an extra 700 castle points. If you have a quest you can't do, you do get 1 free reset. I have found that using ๐Ÿ’Ž to change it often means I have to do it multiple times and I don't like to waste diamonds (F2P). It will take years for me to ever get to level 20. GBs can take just as long, especially if you're aiming for level 180.

 

If you are in the space ages, you can negotiate the resource sites on the continent map. They don't require Titan goods for the 1hr, 4hr or 8hr. I always fight the 24hr since it gives the most battle points. Every age is the same, but only Titan goods are valuable to me. I never neg in GBG since it does use current era goods and gets very expensive. As an F2P player and a poor person, I always watch my expenses.

 

If you are in SAT and have lots of useless crap in your inventory, start selling 5 items at a time every 2 hours to the AD. I've made 1000's of fp and SAT goods from the Reoccurring Quest. I also buy all the crap in the AD every day for the extra castle points. If you're not in Titan, save that crap for when you get there. I have also traded my 2 million tavern silver for the Reoccurring quests: Spend 1000 tavern silver or aid 30 people as often as it comes up by spending it on the extra GE turn option in the tavern.

 

If you need gemstones or antique dealer coins, build the elephant and statues of honor to the max level and store them. They are worth around 28k each for 2 hours. I typically sell 7 at a time, and it is over 200k antique dealer coins and close to 500 gemstones.

 

If you don't have access to Foe's helper then you will probably miss the incidents that accumulate on your roads. I pick up my AO and comb the roads to find them. Especially useful during events, and an RQ in Titan requires collecting 8 at a time to finish it. Typically, only finish it at the end of the day or when an event quest requires incidents to be collected.

 

You make way more gold coins than you will ever need (currently have 84G). I buy fp for the RQs. They start with 5fp at a time and are currently 35fp in Space Hub. My next 1 costs +7,200,000 ๐Ÿช™ each ๐Ÿ˜ฑ. I'm not going to calculate it, but it does mean I've bought over one million fp. That's equally to +10 GBs to level 100. If you're not buying fp, you should be. Doing it during an RQ gives you an extra reward as well, so it's a win-win scenario. I'm now Gold ๐Ÿช™ broke since my next fp costs 8,000,000.

 

 

Space Colony Every Age (Except Titan and up)

 

 I've also added a pic for the space colony for players moving up. You don't need goods buildings since they just slow down your collection of each ages special resource (Mars ore etc) as the goods are require for it to be produced. All space age goods are easily traded for as most players have tons in inventory. Not necessary to buy extra expansions on the colony or build more that the base house (a few quests require bigger houses which I left standing) as you make more than enough credits to unlock all the special resource sites everyday. Spend ๐Ÿ’Ž to complete the ages campaign map if you haven't done so before advancing to that age since this will also slow down your acquisition of those special goods, and 50 ๐Ÿ’Ž each time is worth spending to save +1 day waiting.

 

 

Space Hub colony requires Dark Matter to buy the expansions as well as the levels 2 & 3 life support buildings. This is simply a waste of Dark Matter since the Catalist Requires it to increase its levels after 10 as well. I only bought 2 colony expansions and won't bother buying more, since the next 1 costs 900 Dark Matter and there are 19 expansions left. With what I currently have on my settlement, I make enough credits to pay for three 1 day productions of Dark Matter from my colony goods buildings and every resource site on the Continent Map, with plenty to spare. I did spend around 1k ๐Ÿ’Ž on the last resource site (30 ๐Ÿ’Ž each time) to accumulated enough Dark Matter to unlock the level 3 house, which gives +18k credits each, and then some more to finish a few of the Story Quests which required mining +4k Dark Matter. There isn't any reason to spend more ๐Ÿ’Ž since I've completed all the side Quests and only have 3 technologies left to unlock in the tech tree. It only took me 2 weeks to get to that point ๐Ÿ˜Ž.

 

 

Here I've added pics of the new settlement boosts to your city via the Avatars you win from completing them. These are for my main city in B ๐ŸŒŽ. Now I get 100fp a day from collecting from my town hall. I will add pics of the boosts 

 

 

QI Order of Operation: 

 

Move to the 1st node. This will reduce your Quantum Actions from Max so it can start regenerating. Then build your settlement. 

With all the changes made in QI, most of the information I had written is now irrelevant so I started again from scratch. I don't buy any expansions with Quantum Medals, just 3 with goods. Having a smaller settlement will do now that I'm solo in B. I use the Quantum Shards to buy extra moves instead, 100 at a time. I start the settlement with just enough houses that the happiness level always remains at 150%. That is equal to 1 bathhouse and 2 coliseums. The rest is filled with butchers. I limit the number of roads since it's an expense and doesn't provide any benefits. The Land Expansions I purchase is either the 3 above or 3 below the settlement, so all I need to do is extend the roads slightly. It's based on which group has the least number of ๐Ÿชจ to remove. After the 1st collection, I make room to build 1 goods building, buy 8 (currently because of 2 bonus goods from event buildings) goods and buy the 1st expansion, sell it and build the 2nd. I alternate between cottage and bathhouse, always maintaining the 150% bonus because it = more resources than 1 extra building does. You make more coins than supplies, so on the 2nd day, I build my 1st Goat Farm. I don't build decorations until the rest of the settlement is complete. They require a ton of resources and a lot of happiness for a small increase that will literally have no effect on the higher difficulty levels. 

The settlement buildings, Forgotten Temple, Tourney Grounds, and any other event building in your main city provide a better bonus. I only fill in the empty spaces I have on the settlement with 2 aqueducts and the 1x1 decorations, alternating between the red and blue stats or whichever 1 I'm lacking in. Most events you can win potions that will increase your red or blue attack by 100 for a limited time. I only fight when I wake up in the ๐ŸŒ„, after reset, and before bed now.

I never build tailors because you just end up replacing them with goat farms, so it's a waste of resources imo. I only build 4 cottages for the same reason. By that time, I've already started replacing the level 1 houses with the villas or 2 butchers with a goat farms.

 

 

The Finished QI Settlement

 

I use the coins, supplies and goods I produce for the donation nodes instead of continuing to build the settlement bigger. It is far better to have a reserve of coins/supplies, goods/troops so you can use them when needed then to be broke and always waiting for your next collection, since 10hrs in-between them is a long time and not every player logs in twice a day to collect. 

I'll never buy another Quantum Pass with the changes Inno made. With the 3 I have bought, it's awarded me with 11 level 10 Neo Colossus and oodles of the other rewards, including 7 of each of the level 2 King and Queen, which are very good for there size and requires no road. My next Quantum expansion will cost 6.5 million medals as well, making it unattainable for some time.

This game is about constantly changing strategies. With the difficulty level now automatically advancing daily and the restrictions on buying Quantum Actions put in place, It likely I will only accumulate enough Quantum Shards to buy Quantum Actions twice per season. The 1st Season will be a test run to find the 'sweet spot' to maximize the rewards earned = the highest difficulty I can complete on auto fights, which should be around level 8-10. Buy your Quantum Actions all on the same day, since it doesn't reset. This is now my finished QI settlement. It's balanced between coin/supply production so I can utilize all my resources to buy troops. I do not find Aqueducts to be worth the space/expense/happiness since red QI stats are all I use on the 1st node in each difficulty. 

 

 

The new Polynesian settlement is Interesting. Every expansion has rocks. You can get away with not removing them as long as they hug the top, bottom or each side You can fit 2 goods buildings from the start and there are no roads. You only get 4 free rock removers. You will need them as the last couple of buildins are 4x4. You do need to collect from your supply buildings every hour since you do not make enough to keep making goods every 5hrs for the 1st few days, until you have +10k supplies available.

 

 

That is my finished Polynesian settlement. I still have 3 free expansions to buy with goods, which were unnecessary. Lots of deleting buildings and replacing them with the ones that were necessary to finish each quest. Since it typically takes 6 months to finish 1 settlement I'm in no rush so it's pointless to remove rocks/buy expansions with ๐Ÿ’Ž imo. 

 

 

Mugal is my least favorite settlement since it does take 6-8 months to finish and you have to remove almost every rock with ๐Ÿ’Ž to finish it (at least I did). You don't generate enough currency to have 2 goods buildings producing continously so I've been swapping them out for houses until I can.

 

 

Only now can I have 1 of each goods buildings. House give such a small amount of currency and there are no 1x1 happiness buildings in this settlement which makes it very difficult to reach the goals. You have to do 1hr collections as there is no other way for this settlement to not drag on and get on your nerves ๐Ÿ˜‰.

 

 

I saved 2 free impediment removals and pushed the town hall back 4 spots since the alleyway gives the most happiness. It gets a 25 point bonus when chained together. I'm Still not going to make gold even though I've been doing 1hr collections.

 

 

New stats for the settlement buildings. They are very powerful and despite Mugal Temple being 7th in the list of best buildings in the game it is actually #1 since it gives the most fps and current era goods.

 

 

High Attrition Fighting in Titan

 

High red stats don't account for much when you hit +140 Attrition in GBG. The key to going well beyond the enemies Attrition is choosing the right troop combinations. Below are a few, mainly the same groupings, that will work long after your typical 3 Permafrost and 5 rogues can get you. Being able to switch opponents is the key to getting to +160 Attrition without manual Fighting. There is far too much content in Foe now to spend time manual Fighting. More content is on the way with Raids making Foe more of a full time job than a way to enjoy your free time.